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r44 - 14 Nov 2006 - 17:49:13 -
KarolPietrzak
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Karl Pietrzak's Computer Graphics 2 Project Webpage
Karl Pietrzak's Computer Graphics 2 Project Webpage
Information
Assignment 1
Screenshot
Scene Parameters
Assignment 2
Screenshot
Problems
Assignment 2: FIXED!
Screenshot With Fixed Ray-Plane intersection function
Assignment 3
Screenshot
Assignment 3: FIXED
Screenshot with (Hopefully Correct) Phong Illumination model
Assignment 4
Screenshot
Problems
Assignment 3: Specular
Assignment 4: Fixed checkboard
Renderman Assignment
Part 3: Two images with modified parameters
Bonus: Additional Procedural textures
Bonus: Supersampling
Bonus: Extra Polygon
Information
DCE username: kap4020
CS username: kxp7772
Assignment 1
Screenshot
Scene Parameters
Sphere 1: Position (0, .2, -2), Size (.4)
Sphere 2: Position (.4, 0, -2.5), Size (.3)
Floor: Position (.1, 0, 0), Vertices [(-.5, 0, -4), (.5, 0, -4), (.7, -.5, -1), (-.7, -.5, -1)]
Light Source: Position (1, 0, 0)
Camera: Position (0, 0, 0), Lookat (0, 0, 0), Up Vector (0, 1, 0)
Assignment 2
Screenshot
Problems
As the screenshot above demonstrates, ray-plane intersection algorithm NOT working correctly
Assignment 2: FIXED!
Screenshot With Fixed Ray-Plane intersection function
Assignment 3
Screenshot
Assignment 3: FIXED
Screenshot with (Hopefully Correct) Phong Illumination model
Assignment 4
Screenshot
Problems
Aliasing on the checkboard is very obvious (could be solved by supersampling)
Assignment 3: Specular
As per request, here is Assignment three with specular reflections turned on.
Assignment 4: Fixed checkboard
Renderman Assignment
Part 3: Two images with modified parameters
modified colors of sphere, modified "rings" parameter of wood, modified color of bricks (not mortar), modified roughness parameter of Phong
new shaders applied to scene: displacement shader, plasma shader (surface), bubbly shader (displacement), stones shader (surface)
Bonus: Additional Procedural textures
Bonus: Supersampling
Bonus: Extra Polygon
The following shows a cylinder of infinite length aligned with the X-axis.
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14 Nov 2006 - 17:49
KarolPietrzak
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